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 Dark King Review

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Join date : 2013-07-11

PostSubject: Dark King Review   Fri Jul 12, 2013 6:25 am

“Ever since I was just a little boy I always wanted an adventure, so I decide to break in the court yards of the dark king and explore the land beyond, but now I am lost”.

Game: Dark King by sadyoshi.

Pre Thoughts:
Well, the thumbnail looks interesting, but it does not show any scenery at all, just pink. I wonder what I am in for and I don't know what to expect.

Review:
The storyline is pretty unique, featuring the dark atrocious character named the Dark King, and his evil companions. The storyline seems to revolve around the point that you were imprisoned in the place you live, but ever since you were a little boy you wanted to go on an adventure, and you decide the time for that adventure is now. You are in for a good one. As you explore the world beyond your land, you get lost in the kingdom of the Dark King, and you must fight his companions and their traps in a series of challenges to get out.

The difficulty of the Dark King is very high, as you encounter countless enemies and puzzles. I find this game has a just right difficulty because I had to replay a few times to get far enough to review it, but it did not bore me to death. The game may be impossible, or ultra hard (it shows level 10 at the start of the game), but I myself have not managed to complete the game yet, nor has anyone else.

The puzzles of the Dark King are usually very hard to get past, and you feel like smashing your head to your keyboard when you realise how you get past them, but this effect is what makes puzzles of this game very good. The first thing you do is a simple challenge, but you may not realise how to do it the moment you start playing, which is the thing I like about sadyoshi's puzzles in the Dark King. The first minute you don't how the heck to get past this puzzle, the next minute you are cracking up on how easy the puzzle is. For example, you need to hit the sandblock until it breaks on one of the levels, so you can get through. There is a very hard puzzle on level 2 where you must swim up lava to get a crystal without dying.

The enemy's in the game were well placed, usually being surrounded by or near lava, adding to the challenge of the enemy. Note that the enemy's of the first level are quite useless.

The scenery of the game gives you this impression that it is and looks so complex that it is in impossible, yet it is possible to get quite far into the game, which makes a nice contrast. The way sadyoshi has made this effect is by adding many different sceneries and challenges which look like the ones in impossible games, including on level one, even though it is so easy. The scenery is very complex, graceful, and the small details reflect the time and energy sadyoshi has put into the game, which is a big job from her, and she has done the scenery very well. The colours of the scenery vary, and this makes the scenery quite unique. The design and shapes she has put into the whole map and all of the levels are a very nice touch sadyoshi has given the game. An example of the nice design is the start of the level's. The start of every single level's detail is supreme.

It is very easy to appreciate the scenery and detail sadyoshi has put into the game, as well as the energy that he has put in it, which reflects throughout the game. The overall maps of the level's are very complex and good, which is one of the things I am talking about.

Pros:
-Excellent Puzzles
The puzzles where so good that honestly, it surprised me.

-Addictive Challenge
You crave to win this game when you play it, which is a very good thing in a game.

-Unique Storyline
The game had a very good storyline, and it was very enjoyable.


Cons:
-Too Hard
The game is sort of too hard. I mean that sadyoshi could have tried make it challenging, but possible, because some parts seem impossible.

Ratings:

Creativity:4/5.
The game is very creative with unique puzzles and challenges.

Placement: 3.5/5.
The placement of traps and puzzles where very good, but enemy placement could have been better.

Originality:4.5/5.
The game is quite original. I have not quite seen many similar games, and the thing that makes it the most unique is the challenges, which have a different aim than usual games. For example, to break through many of the challenges you must to risk your life, which makes your heart skip a beat.

Addictiveness: 4.5/5.
The addictiveness is very awesome, because when you die you usually make a mistake, and you play it again because you realise your mistake. For example you die, you realise in what a stupid way you died, so you retry it. That is a very good effect in the dark king.

Difficulty:2.5/5.
This game should have been made easier, no offence sadyoshi, that is probably the only bad thing about your game. For many people getting past level two will be impossible, because you have to swim through a bit of lava to get one out of two crystals.

Overall:3.8/5.
Obviously the difficulty of this game impacted a little on the score, but sadyoshi still has a few work ons, like for example she could elaborate a bit more on the map. What I mean by "elaborate on the map" is she worked very hard at the beginning but didn't try as hard towards the end of maps.

Feature Worthy? I don't really think so, because usually too hard/impossible games don't get featured, but I think sadyoshi has the potential to get a feature worthy game. She could have also worked harder on the end of her maps. Otherwise, I really liked the game.

Final Thoughts:
I really like the game, and it is very addictive. The puzzles in the game are pretty supreme, so I would class this as one of the better games I have played.
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